The Pattern

A now ancient creation drawn by the Jewel of Judgement by Dworkin and later fixed by Oberon, the Pattern is thought, by some, to be the most powerful creation in all of shadow. The power of the Pattern doesn’t work everywhere and is weakest around shadows that are “real,” which is ironic in that it creates real shadows. This Pattern is what allows Amberites to walk through shadow. It is also great for getting off unwanted spells and restoring one to the proper mindset.

There have been a total of 3 real Patterns in recorded history. First was Dworkin’s Patte rn that became Oberon’s Pattern. Then there was Corwin’s Pattern  that was drawn out of desperation by Corwin himself when he thought the original had been destroyed. Then later there was Brand’s Pattern which brought back out the Nethadis and a creature known as the Pattern Dancer that went from shadow to shadow (particularly those with remnants of Amberites who lived there) and drew fake Patterns that only the Amberites that lived on those shadows could walk.

Each Pattern is also represented by what are known as gods. The original Pattern had the Unicorn, Corwin’s Pattern had the Phoenix, and Brand’s Pattern was represented by the Black Dragon.

There is an Amberite known as Kindrow, daughter of Merlin the King of Chaos and Coral. Kindrow is the reincarnation of Dworkin the creator of the original Pattern. She is also the Pattern incarnate. Some misunderstand, believing that Kindrow is yet another Pattern herself, but she is actually one in the same as the original Pattern, simply different aspects of it.